物理版俄罗斯方块(真实物理引擎俄罗斯方块)


俄罗斯方块代码:

```

import pygame

import random

pygame.init()

#设置游戏屏幕尺寸和方块大小

screen_width = 400

screen_height = 600

block_size = 20

#设置游戏屏幕

screen = pygame.display.set_mode((screen_width, screen_height))


pygame.display.set_caption("俄罗斯方块")

#定义颜色RGB值

RED = (255, 0, 0)

GREEN = (0, 255, 0)BLUE = (0, 0, 255)

YELLOW = (255, 255, 0)

#方块类

class Block():

def __init__(self, x, y, color):

self.x = x

self.y = y

self.color = color

def draw(self):

pygame.draw.rect(screen, self.color, [self.x, self.y, block_size, block_size])

#创建游戏中的方块

def create_block():

x = random.randint(0, (screen_width-block_size) // block_size) * block_sizey = block_size * -2

color = random.choice([RED, GREEN, BLUE, YELLOW])

return Block(x, y, color)

#游戏主逻辑

def main():

pygame.time.set_timer(pygame.USEREVENT, 1000)

timer_event = pygame.USEREVENT

blocks = []

current_block = create_block()

fall_speed = 1

score = 0

while True:

for event in pygame.event.get():

if event.type == pygame.QUIT:pygame.quit()

sys.exit()

elif event.type == timer_event:

current_block.y += block_size

elif event.type == pygame.KEYDOWN:

if event.key == pygame.K_LEFT:

current_block.x -= block_size

elif event.key == pygame.K_RIGHT:

current_block.x += block_size

screen.fill((0, 0, 0))

#绘制方块

for block in blocks:

block.draw()

current_block.draw()

#方块落下的逻辑f pygame.time.get_ticks() % (100 -(fall_speed * 10)) == 0:

current_block.y += block_size

#方块到达底部

if current_block.y + block_size > screen_height or check_collision(current_block, blocks):

blocks.append(current_block)

current_block = create_block()

fall_speed = min(len(blocks) // 10 + 1, 10)

#消除满行的方块

rows_removed = remove_complete_rows(blocks)

score += rows_removed * 10

#更新分数

font = pygame.font.SysFont(None, 36)text = font.render("Score: " + str(score), True, YELLOW)

screen.blit(text, (10, 10))

pygame.display.update()

#检查方块是否碰撞

def check_collision(block, blocks):

for b in blocks:

if abs(block.x - b.x) < block_size and abs(block.y - b.y) < block_size:

return True

return False

#消除满行的方块

def remove_complete_rows(blocks):

rows_removed = 0

for i in range(screen_height // block_size):f sum(1 for b in blocks if b.y == i * block_size) == screen_width // block_size:

rows_removed += 1

blocks = [b for b in blocks if b.y != i * block_size]

for b in blocks:

if b.y < i * block_size:

b.y += block_size

return rows_removed

if __name__ == "__main__":

main()

```

这段代码可以创建出一个基本的俄罗斯方块游戏。代码使用Pygame库,并且定义了颜色常量、方块类以及创建方块、游戏主逻辑和其他函数。


俄罗斯方块是通过使用编程语言来实现的。一些常用的编程语言如Java、Python、C++和JavaScript可以被用来编写和设计俄罗斯方块游戏。这种游戏通常会使用图形界面库,比如Pygame和SFML来创建游戏窗口和绘制游戏中的各种元素。游戏的逻辑和物理规则会被编写成代码来实现,以实现方块的下落、移动、旋转和消除等操作。


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